Dienstag, 27. Mai 2008

Question related to our last post

The model of our choice, as already said, has some mistakes, as shown in the image above. Is there a possibility to correct them in Maya or is it easier to start again?

1 Kommentar:

Matias del Campo hat gesagt…

Well, there is two options for this problem:
Take the unsmoothed object in maya, press F8 to get to the CV points. Select the three, four points that are intersecting and move them back so that they dont intersect anymore. But: Its timeconsuming and no guarantee that it will work properly.

Second Option: Remodel it in Topmod with same technique, trying to avoid the intersections.

Definetly you are on the right track.
Keep pushing the envelope!